Dramatic elements
August 15, 2008
Games
- Pixel Junk Eden (PS3) – Full of just in (or out) or reach micro challenges
- Total Anihilation (PC – RTS) – Complexity is in the player’s control, easy simple or complex as they want
- Gods (MUD) – Change in play style when player becomes a god, goes from having to worship a god to having to get people to worship you. Very social.
- Boxrunner (iPhone) – Neophilia, exploring a new device/interface
- Metal Gear Solid 1 (PS1) – The experience of two people playing a single player game
- Gravity Force 2 (Amiga) – Puzzle and 2 player experience is both directly and indirectly competitive
- Gauntlet (Coin Op) – Different characters, multiplayer, RPG elements
- Defcom (PC/Mac) – Groovy graphics and melancholy sound track. Beautiful and sad experience of killing everyone on the planet.
This weeks discussion area
Gamasutra article on top down versus bottom up design. The difference between last weeks formal elements and this weeks story elements being the starting points for game design.