Casual Games

August 22, 2008

Games

  • Subservient Chicken (web viral thing) – Looks like it is live. Has easter eggs (pun intended)
  • Connect Four
  • Fives (drinking game) – Out-psyching opponents, social manipulation
  • Big Pub Jenga – 2nd week in a row, because it is so good
  • Sardines (playground game) – The game style transitions as the sides switch
  • Spoons (drinking game) – easy to add or remove players
  • Paranoia (RPG) – everyone is out to get one another and everyone deserves it

This weeks discussion – Casual Games

We tried having a go at defining what a casual game is, with the disclaimer that we can’t do it, and that we kept finding edge cases. These are a form of family resemblences, things they often are, but not always.

  • Non-violent (mostly)
  • Simple mechanics
  • Universal games that people ‘get’
  • Easy to learn, hard to master – leasds to addictiveness
  • Continual, small acheivements
  • Easy to pass the time with
  • Do not have an end

These are notes, in no particular order, taken from the discussions.

  • Universal and simple
  • Solitaire is the most played computer game
  • Bejeweled – 25 million downloads (created c2000) popcap.com
  • Console games are picking up on casual games – esp the Wii
  • Social networking sites are important, links with friends, virality
  • Orsinal – beautiful little flash games (ferryhalim.com)
  • Score mechanics important – for replayability and sharing
  • Jayisgames.com web site, lots of casual game news and reviews – highly influential
  • Most causal games are made by hobbyists (looking at throughput of jayisgames, though obviously not all the successful games)
  • Adver-games – games themed around brands or advertising conference
  • Addictive
  • Have to be quick to pick up
  • Recognizable mechanics or style of play, consistency
  • Global publishing/distribution
  • Suit mobile as a platform
  • The future – easier distribution to mobile is a must, ie Apple iPhone apps.
  • Puzzlepirates - not casual. Full of casual style games, but the overall meta-experience is more MMORPG

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