Casual Games
August 22, 2008
Games
- Subservient Chicken (web viral thing) – Looks like it is live. Has easter eggs (pun intended)
- Connect Four
- Fives (drinking game) – Out-psyching opponents, social manipulation
- Big Pub Jenga – 2nd week in a row, because it is so good
- Sardines (playground game) – The game style transitions as the sides switch
- Spoons (drinking game) – easy to add or remove players
- Paranoia (RPG) – everyone is out to get one another and everyone deserves it
This weeks discussion – Casual Games
We tried having a go at defining what a casual game is, with the disclaimer that we can’t do it, and that we kept finding edge cases. These are a form of family resemblences, things they often are, but not always.
- Non-violent (mostly)
- Simple mechanics
- Universal games that people ‘get’
- Easy to learn, hard to master – leasds to addictiveness
- Continual, small acheivements
- Easy to pass the time with
- Do not have an end
These are notes, in no particular order, taken from the discussions.
- Universal and simple
- Solitaire is the most played computer game
- Bejeweled – 25 million downloads (created c2000) popcap.com
- Console games are picking up on casual games – esp the Wii
- Social networking sites are important, links with friends, virality
- Orsinal – beautiful little flash games (ferryhalim.com)
- Score mechanics important – for replayability and sharing
- Jayisgames.com web site, lots of casual game news and reviews – highly influential
- Most causal games are made by hobbyists (looking at throughput of jayisgames, though obviously not all the successful games)
- Adver-games – games themed around brands or advertising conference
- Addictive
- Have to be quick to pick up
- Recognizable mechanics or style of play, consistency
- Global publishing/distribution
- Suit mobile as a platform
- The future – easier distribution to mobile is a must, ie Apple iPhone apps.
- Puzzlepirates - not casual. Full of casual style games, but the overall meta-experience is more MMORPG